/*
Copyright (c) 2010 Andreas Bjerkeholt
License: MIT
http://www.opensource.org/licenses/mit-license.php
*/
#ifdef SDL
#include "graphics_sdl.h"
#include "images.h"

SDL_Surface* gameDisplay = NULL;

bool initGfx()
{
	return false;
}

void termGfx()
{
	//
}

#endif
